Scorching Blast, Makajam, Bind Arts, Resist Nuke, Null M-Bind, Nuke Screen. They are fired from off-screen planetary bases or enemy ships, and one will always be present at a sector occupied by the Rebel Fleet. Defeating an enemy by turning it into a card gave you no experience but did give you AP to increase the abilities of your guardian forces. In the latter case, the boss will usually give no or significantly reduced rewards for deaths after the first. However, you can circumvent this once- the area where you get Medusa's Head has enemies that respawn unless you kill them by petrifying them and you have infinite magic until you accomplish this. Unfortunately, when these systems are balanced poorly, they can make grinding slower without actually making it less useful or important, thus causing players to spend more time grinding to get the same reward. I would add that EXP grinding is especially easy in PQ2, as Money can be converted to EXP for main and sub personas through sacrifice fusion. The "No XP" button was added because at the lower levels it was very easy to outlevel your missions before getting access to them all. YMMV as to whether you'd consider fighting every single one a form of grinding or just being thorough, since. This is the list of Personas that appear in Persona Q2: New Cinema Labyrinth. Draw an auto-walk line, then make it walk back over itself.
Like most of the other MMORPGs on this list, Considering the game was designed with an anti-grinding philosophy, it's funny that trying to get to the maximum level in the tutorial world has gained something of a following, to the point where the developers have started adding content to support it. Compare Anti-Hoarding, measures similarly designed to prevent the players from indefinitely hoarding up items they obtain. Most games only gently discourage this, by simply making each level take longer to reach than the one before it, unless you're actually going through the game at the intended pace — in which case the requirements for gaining a level end up keeping pace with what you can get toward a level-up from the current enemies. I would add that EXP grinding is especially easy in PQ2, as Money can be converted to EXP for main and sub personas through sacrifice fusion. Renaway Ray, Tengu's Vigil, Fortune Hunter. The nodes and abilities in the sort of "mini-stage" unlocked after finishing Chapter 9 all cost around 775 CP apiece, and there are roughly a half-dozen-plus nodes. Growth Incense isn't that common, though. A common way to keep players from excessively grinding for money/resources as opposed to experience is to restrict what is available to buy/do with them until the story has progressed further, making gathering more than can be used at the current point in time pointless. This is the list of Personas that appear in Persona Q2: New Cinema Labyrinth. I'd to like to grind a bit before I continue, but I'm not sure how to go about doing it. It's a nasty piece of work, but some careful strategizing and a bit of level grinding should see you through. In another roguelike, XirrelaiRPG, grinding isn't discouraged much, and levels can be gained extremely quickly by methods such as zombie scumming, and there's no hunger either so you can hang around as long as you like. You're browsing the GameFAQs Message Boards as a guest.
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