Amulet of Proof Against Detection and Location, Figurine of Wondrous Power, Bronze Griffon, Figurine of Wondrous Power, Marble Elephant, Figurine of Wondrous Power, Obsidian Steed, Figurine of Wondrous Power, Serpentine Owl, Instrument of the Bards, Canaith Mandolin, Instrument of the Bards, Fochlucan Bandore, Instrument of the Bards, Mac-Fuirmidh Cittern, Premium Module Pt3: The Fortress City of Winterwatch, bard, cleric, druid, sorcerer, warlock, or wizard. This energy deals 1d6 damage for each HD of the familiar inside at the time, on every square within 15ft. Being able to bypass damage resistance that can only be bypassed by magical weapons is always useful. Back to Main Page → 3.5e Homebrew → Campaign Settings → Blades Of Keran Campaign Setting, Back to Main Page → 3.5e Homebrew → Equipment → Magical Wondrous Items, https://www.dandwiki.com/w/index.php?title=Familiar_Stone_(3.5e_Equipment)&oldid=1299696. That's all. Since this guy can talk (or I can talk through him) I have used him to lure people out of our path or into ambushes.
What they are really good for, though, is infiltration and intel.
Press J to jump to the feed. What they are really good for, though, is infiltration and intel.
Do you mean that I can trick people into thinking I have no magic powers if all I'm doing is throwing rocks real good? In my case, I've gone with the magic stone cantrip. counts as "magic" weapon to overcome resistances. Cast it just before an encounter, and suddenly one to three people have ranged weapons for one round. A witch can use the stone familiar to teach her living familiar any spells stored in it, and vice versa. A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose).
Nobody will pay attention to a rat in a city, or a bat in a cave. Familiars can also attune to items but I have yet to encounter any that I would think are useful. Can be used on any stone you find, and is a cantrip? Price 6,000 gp; Aura faint abjuration; CL 3rd; Weight 2 lbs.
It has a hardness of 8 and 20 hit points. Best use I have as a warlock with Pact of the Chain is as a scout and healer. They can then partially bind their soul to the Gem in a way similar to the Familiar Rite (Except without spending Experience or Gp).
Player choosing magic stone wants it for the flavor, which is great, but I do not want him to suck for it.
Sounds pretty funny though, if unethical. . Once the familiar is "inside" the stone it can be released at anytime as a free action. Press question mark to learn the rest of the keyboard shortcuts. It doesn't scale with character level and it just doesn't really do much damage. On a hit, the target takes bludgeoning damage equal to 1d6 + your spellcasting ability modifier. Your fighter can use his fist for 1+0 damage, an improvised weapon for 1d4+0, or your stone for 1d6+5.
Imps don't desummon when you go down (verified by Jeremy Crawford) so before battles I give my imp healing potions with directions to heal me if I go down. also casting the cantrip through them uses the familiar's reaction as though it had cast the spell (wording from the PHB), casting a spell breaks invisibility so just using that cantrip would make your familiar visible and going invisible again would require his action. ; Market Price: 100 gp. If you are attacking a prone enemy, which can happen quite a bit with some groups, magic stone is at disadvantage. Never be disarmed, so long as you have a pebble. Using the magic stones would be an attack action and break the invisibility (Its invisibility, not greater invisibility on the familiars). Ball bearing and caltrop dispensers, Alchemist fires, etc. Technically use item action isn't a condition that breaks invisibility (My DM plays it differently but he also hates my little guy for ruining encounters). Also they're great if you get captured and have your gear stolen. Sacred Flame ignores cover and doesn't care if the enemy is prone. A sling only has a range of 30/120ft, meaning that if I want to use a sling to throw a stone further than I can throw it, I'll be attacking with disadvantage. → Magic Items, https://www.dandwiki.com/w/index.php?title=PFSRD:Stone_Familiar&oldid=985990. I'd disagree with it being useless. When held by a Binder, Dread Necromancer, Sorcerer, or Wizard, it glows a beautiful and majestic emerald green. Even if he couldn't talk the familiar can go someplace and make noise to draw attention. Craft Wondrous Item, share memory, creator must be a witch, Back to Main Page → Pathfinder Open Game Content → PFSRD A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose). Ranged Shillelagh that does Shortbow damage but with Wis mod? Check out the handbook: https://docs.google.com/document/d/1bJ7sEa2X-mTcXJ2fDQRDGx3dgoRgY7VOJZtsIMv0ppM/edit, Anything in their statblock other than the Attack action EDIT and all default actions available to combatants as described in the "Combat" section of the PHB. This allows my familiar to touch up to three stones, and turn them into items that can be used to inflict magical bludgeoning damage at range.
And you can ricochet them, because my player begged, and we got some spicy moments because of it. Afterwards as an free action you can convert you're familiar into Arcane Energy and place it into the gem. The average damage of 1d6+3 is 6.5, while the average damage of an unmodified Eldritch Blast (1d10) is 5.5. While it's competition for damage is weak and grows weaker it retains some great utility. A stone familiar is never found as randomly generated treasure with spells already stored in it. It seems like a really useless cantrip. Also, there's a case to be made for making X-Men 80's Gambit with this. Well, you should! Some can also polymorph, have access to poison, or in the case of the quasit, can cast a low DC version of the spell fear. Chances are you will always have pebbles on hand it's one of the easiest spells to hide from people and anyone's accuracy is the same (and probably high) when throwing them so they do a great job when trying to keep low, it's one of the easiest spells to hide from people. A witch can use the stone familiar to teach her living familiar any spells stored in … You're under level 5, when cantrips scale up.
While the familiar is contained in the Gem it will glow a colour depending on you're alignment. Additionally, you can cast any spell with the range of touch through them. A witch who identifies a stone familiar immediately knows what spells are stored inside it. Quickly accessible list of magic items. Familiars in 5e aren't as potent as what they were in previous editions.
No? Use Discord? And you can ricochet them, because my player begged, Not really a selling point if you had to beg for it from your DM :/, New comments cannot be posted and votes cannot be cast. I feel like that'd be a bit of a ridiculous way of getting in an extra 3d6 + 3(spellcasting mod) in the first round. I could keep casting magic stone and have my familiar ferry the stones back to them, but odds are they'd get killed pretty quickly.
So while the base numbers for magic stone (1d6 + 3) is bigger than sacred flame's (1d8), that … You can make stone for others, and it's super powerful early. (on the plus side your familiar can't double cross ya) Things like the telepathy ranges are different and would overlap heavily with Voice of the Chain Master Pact. Magic Stone actually has higher damage than Eldritch Blast as long as: Your spellcasting modifier is +3 or higher. You can obtain a familiar in the same manner as a sorcerer or wizard (see the sorcerer class description and the accompanying sidebar, page 52 of the Player's Handbook). It's a backup. Press question mark to learn the rest of the keyboard shortcuts.
Nobody will pay attention to a rat in a city, or a bat in a cave. https://docs.google.com/document/d/1bJ7sEa2X-mTcXJ2fDQRDGx3dgoRgY7VOJZtsIMv0ppM/edit. This life-sized carving of a Tiny animal is crafted from dark, rough stone. Also a fun thing to do is have a pseudodragon sit on you and then use it's senses to gain darkvision and blindsight. Warlock familiars are much better, though, if you take up the pact of the chain as your pact boon. Useful if my party members don't have ranged weapons but need them.
So what's the point? Your familiar acts independently of you, but it always obeys your commands.
Also the fact it bypasses magical resistance. Cookies help us deliver our Services. A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose).
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