Equip: Increases the block value of your shield by 29. Therefore, with full raid buff, it is uncritable, uncrushable with fair health and armor for someone starting to tank Karazhan. [boots of Righteous Fortitude] – Anzu (Sethekk Halls Heroic summon), [Elementium Band of the Sentry] – The Arcatraz, [Dath’Remar’s Ring of Defense] – The Mechanar.
Below is a list of useful gear for paladin tanks. In this guide, you will learn about playing a Feral Druid in dungeons and raids. However, with you being the tank, you set the bar for the rest of the raid. Talents Below …
This 0.06% is easily removed after self-buffing Blessing of Kings, which is normally the top blessing for tanks.
This is good for tanking trash mobs and the easier bosses. There are two items to note for reflection, these will assist much with your farming: Shield Spikes Petrified Lichen Guard Spell rotation Blessing of Sanctuary, for damage reflection and damage reduction. They excel in pulls with many mobs, with abilities such as [Consecration], [Holy Shield], [Retribution Aura] and [Avenger’s Shield], enabling them to keep many mobs on themselves more easily than a Warrior or Druid. [Faceguard of Determination] – 50 Badge of Justice.
Equip: Increases defense rating by 17 (7.19 @ L70). And yes, every little bit helps. Therefore, it is not difficult for a Kara level tanks to have better stats than listed here.
Use: Increases armor by 1280 for 20 sec.
Weightstone/Sharpening Stone – Both add pyshical damage increase, which will only increase your threat by a minimal amount.
[sha’tari Vindicator’s Waistguard] – Quest – How to Break Into the Arcatraz. Currently, however, most groups are accustomed to their tanks having higher epic-level gear (either scripted or welfare). Equip: Increases your dodge rating by 18 (0.95% @ L70). This effect does not stack.
[Gauntlets of the Righteous] – The Shattered Halls, [Girdle of Valorous Deeds] – Black Morass (Heroic). Congratulations you are ready to start tanking in Karazhan! The high spell damage allows the DPS to go all out. Blessing of Kings vs Blessing of Sanctuary – As a rule of thumb, Kings is better than Sanctuary in 95% of the cases.
They are helpful, but usually lack of a flask will not cause a wipe. Increases your block rating by 42 while Holy Shield is active.
Basic rotation for holding more than 1 mob: Seal of Righteousness -> pull with Avenger Shield (careful) -> Holy shield -> Concecration -> Refresh Holy Shield and Concecrate. Just stack any of the following: Lots of [super Mana Potion]. On progression raids, always be stocked with consumables. This set is put-together-able through 3 - 4 weeks of farming early TBC Dungeons - some of them are boss drops, but many can be badge farmed. Equip: Increases the block value of your shield by 19. Equip: Increases your shield block rating by 16. Avenger’s Shield – Hits 3 targets for Holy damage. You will choke many of those. Equip: Increases defense rating by 33 (13.95 @ L70). A tank is a character whose primary role is to absorb damage and prevent others from being attacked.
Equip: Increases defense rating by 26 (10.99 @ L70). Due to Holy Shield having 8 charges (every 10 seconds) as opposed to Shield Block (2 charges every 5 seconds), you can remain Uncrushable against fast-hitting bosses with ease.
Lasts 2 hours, persists through death. Be careful when you use this, you might pull unwanted guests. Tankadin, unlike other tanks, do a big chunk of their aggro from reactive damage.
For the basic gear mechanics of paladin tanks, please see Paladins as tanks: Gear Mechanics.
A very special taunt, which brings not 1 mob to attack you, but 3! Rating: Being a Good Tankadin.
Instead, use: [Superior Wizard Oil] -Provides +40 spell damage for an hour.
I will provide a first option, and where possible, I will also provide an easy alternative. The classic choice for tanks. Equip: Increases defense rating by 20 (8.46 @ L70). Concecration – The bread and butter of the Tankadin.
Credits: threesix for very base of the list and the idea. One will give you a 4000 physical shield on the start of the battle (assuming you can’t refresh it), the time you need a shield the least. Equip: Increases defense rating by 11 (4.65 @ L70).
Itemization, especially pre-raid, is pretty hard. Druid Hunter Mage Paladin Priest Rogue Shaman Warlock Warrior
Equip: Increases defense rating by 21 (8.88 @ L70). Old players, mostly those who played in retail Vanilla/TBC, will overestimate consumables and will harshly disagree with me on the following: The truth is – Consumables are nice.
You will forever be underestimated due to not being a warrior.
Both of them give +30 stamina and +20 spirit.
Equip: Increases your dodge rating by 21. Macro that calculates your current avoidance (you have to activate Holy Shield before using this): This build is very standart and optimized for raids. Need help. [Vambraces of Daring] – Hellfire Ramparts (Heroic). On a Male Dwarf paladin with maxed Toughness, Anticipation, Sacred Duty, Combat Expertise and Deflection this brings your unbuffed stats to: Note that the total avoidance is 102.34%, which means there is still 0.06% chance of taking crushing blow. If you find yourself running low on mana fast, use lower rank of Concecration. Pre-raid Tanking: Theories, Goals and the Gear to Get There A very detailed introduction of tankadin gear mechanics On single target tanking, Kings is ALWAYS better.
[slikk’s Cloak of Placation] – 35 Badge of Justice. Maintankadin Forum: Gear Section A good place to discuss anything about tankadin gear Equip: Increases defense rating by 32 (15.09 @ L68). Equip: Increases defense rating by 13 (5.5 @ L70). Equip: Increases the block value of your shield by 15. Personally, I believe that the extra 500 HP from Fortification is much better for us at the current content level, and I use the flask for now, but the avoidance from the elixirs will be more useful later on. +23 spellpower and yet again wasted +20 spirit.
How to get 11.5K HP and Uncrushable Pre-Karazhan Tips for new tankadins to get themselves prepared for Karazhan tanking [Gnomeregan Auto-Blocker 600] – 41 Badge of Justice. Some Easy to Acquire Pre-raiding Tanking Gear, https://wowwiki.fandom.com/wiki/BC_tanking_equipment_(paladin)/Karazhan?oldid=2824749. You are always ready to go, no need to take thousands of damage in order to use a Devestate. Below are two possible gear sets for a full-Karazhan-cleared paladin tank. This is because our talents provide 4% less overall damage taken (Improved Righteous Fury versus Defensive Stance) and in addition, we lack the vital Spell Reflection. The two blue rings are needed for their avoidance in this particular settings, though you can always replace them with [Violet Signet of the Great Protector] or [Shermanar Great-Ring] if you have more than enough avoidance.
Disclaimer: This list was accurate during the early stages of gear distribution after the release of The Burning Crusade.
Use: Reduces damage from each attack by 68, up to a total of 1150 damage absorbed.
The other has a 90sec internal CD for a 400 damage reduction.
On the Effectiveness of Various Threat Stats for Tankadins A discussion on the relative effectiveness of different threat stats Others coming from gear upgrades. (Yes, a Tankadin is actually the best to tank Prince Melchezaar phase two).
Effect lasts 20 sec.
On AoE tanking, Kings should be better in raids (since 80 damage reduction is a joke compared to their damage). This is a sample set consisting of gear obtainable before Karazhan. They only last 1 hour and will be removed on death.
Being a tank is being the most important player in the raid.
Being a good tank is NOT easy, and being a tankadin is even harder: Being a Tankadin, however, gives you great powers: • 485 Defense = Critical Hit immune to almost all mobs level 72 and below (all 5-man instances and heroics), • 490 Defense = Uncrittable by almost any mob or boss in PvE, • 102.4% Avoidance = Uncrushable by level 73 bosses, • 11,000+ Hit Points is desired for tanking Karazhan, • 160 Spell Damage is the absolute minimum needed for building threat, Avoidance is calculated from: Block Rating, Dodge, Parry and Enemy’s chance to miss (5% + the number shown on your character sheet). Seal of the Crusader – The seal itself is pretty useless to us, but judging this will cause the target to take extra holy damage – means extra threat for us. Currently, however, most groups are accustomed to their tanks having higher epic-level gear (either scripted or welfare). Table of Contenst: What is a Tankadin ; Basic Numbers; Holding Threat; Consumables; Gearing up – Getting ready for Karazhan!
Once you get uncrittable and uncrushable stamina becomes your best stat to aim for. These combos are actually slightly better (theoratically) than the Flask of Fortification. [Flask of Blinding Light] – This one, giving +80 Holy spell damage, is a huge increase in TPS.
Note that those Badge of Justice epics added in 2.3, and BoP crafted tanking epics are not included because they are comparable to T5 level gear. In order to do this, the attacking mob's attack table must have been filled completely with other attack results that take precedence over Crushing Blows. [spaulders of Dementia] – Sethekk Halls (Heroic).
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[Elixir of Major Defense] + [Elixir of Major Agility] OR [Elixir of Mastery]. Equip: Increases your dodge rating by 10 (0.53% @ L70). Also note that both trinkets are chosen for their stamina, but [Darkmoon Card: Vengeance] has the additional benefit as an extra source of threat. Equip: Increases the effect that healing and mana potions have on the wearer by 40%.
Joke. Your Judgement ability also increases your shield block value by 93 for 4 sec.
Healers should always focus heals on you.
Equip: Increases the block value of your shield by 23. Good to mention this since many mobs and bosses in Karazhan are undead.
You should have another paladins in your raid specced for Improved Seal of the Crusader and Vindiction.
All of them are taken from the list of Some Easy to Acquire Pre-raiding Tanking Gear, which means none of them are boss-drops.
Exorcism – Deals holy damage to an enemy Demon or Undead. [burnoose of Shifting Ages] – Black Morass, [Chestguard of the Stoic Guardian] – 75 Badge of Justice. Use: Each successful block heals you for 120. Using mana is also an advantage – You do not need to be hit for rage (You do, however, get mana from being healed – don’t forget that!). In no situation you should get your SoV to drop. Equip: Increases your dodge rating by 19. Equip: Increases your dodge rating by 11 (0.58% @ L70). However, the health is a bit low for the more difficult bosses, so during those encounters, changing back to the standard tanking set is recommended. For the basic gear mechanics of paladin tanks, please see Paladins as tanks: Gear Mechanics.
[Girdle of the Immovable] – The Slave Pens (Heroic). Deals bonus holy damage on every hit.
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