tesla gun fallout 76

The Reflex sight s the only sight I know of. Unyielding armor is fantastic for Rifle Builds due to their straight up +3 to every perk in S.P.C.I.A.L.

Bufftats: +40 Max HP, +3 Endurance, +3 Strength, +3 Perception, at the cost of -3% Water & -1% food, Day Tripper: +3 Charisma & +3 Luck at the cost of -2 Strength & -3% Water, Orange Mentats: +5 Perception at the cost of -3% Water. I just started using it 2 days ago.

Obviously, on top of that delicious food, you need to top it off with some drink buffs.

I scrapped so many tesla rifles in my 600+ hours of playing that I guess I discovered it that way. Cookies help us deliver our Services. Somehow it has an ammo capacity of 53, which is weird since normal Charging Shotgun has an ammo capacity of 8.

It's no secret that the Fallout 76's depiction of Post Apocalyptic West Virginia is a dangerous and inhospitable place. When it comes down to food, anything that boosts your stats to help maximize your Perception, Agility, or Luck is usually what you want to hunt for.

Arendal Reaction: +Weapon Damage at Low HP at the cost of -50 HP, Eagle Eyes: Critical Damage +25% & +4 Perception at the cost of -4 Strength, Marsupial: Carry Weight +20 & + Jump Height at the cost of -4 Intelligence.

It’s a powerful, automatic ballistic weapon …

These are some choice foods to easily make without the tedious grind, and hopefully will get you practicing your full potential with a Non-Automatic Rifle Build. If it takes a shell, it benefits from shotgunner and expert shotgunner. BUT NOW, if you’re wanting to check out the build a little more closely, inspect the cards, or maybe even change a few things up, feel free to click on the image below, and it will take you to NukesDragons Fallout SPECIAL Character building site, where I’ve custom made this build to show off.

REMEMBER to use Class Freak as well, it will help lessen the blow of the mutations that you’ll want to be using. I know this post is dead but I just have to ask. As far as energy weapons go, we haven’t had any scaling since FO3 and New Vegas (I.e. Remember, these are just a, https://www.youtube.com/watch?v=3UdYV0Yi9og. New comments cannot be posted and votes cannot be cast, Welcome to the Fallout Network subreddit for Fallout 76, Press J to jump to the feed.

Base dmg no perks max lvl Auto 63, Standard 78, Charging 108. These are typically easy to craft, easy to obtain, and there are a couple drinks out there that DRAMATICALLY (see how I used all caps to emphasis it’s dramatic-ness) increases yours builds damage potential.

Remember, these are just a couple of recipes I personally recommend that are quick and easy to acquire.

You can learn the first 3 of those mods from scrapping but not Charging Shotgun.

Old post but I've confirmed that the rifleman perks affect it no matter the barrel. Can anyone confirm what perk I should be taking based on the various barrels?

Drugs are a double edged sword in Fallout, always have been and always will be. If I want to use a 1* vampiric Tesla to tag mobs in group settings which modifications would you suggest? This is really up in the air. Not only can mutations give you straight up great perks, it can ALSO be a factor that boosts your weapon damage if you have the Mutant’s star on your legendary. There was a time where two Shot Explosive guns in Fallout 76 were the weapons to get thanks to the ridiculous damage output.

minus Endurance.

The first thing you’ll want with this build, which is leaning more towards the stealth style, is a weapon with a silencer mount on it. Now of course, this is my personal preference. I do not have a Auto weapon dmg perk card to test but I suspect the Shotty mod not to be effected either and both are instead increased by the Auto and Shotty perklines. On top of that, there are several guns that really outshine in performance. It's also one of my favorites even if it's only a one star.

I'm specced into Rifleman, and from what I've seen every barrel besides the automatic barrel is considered a Rifleman gun.

That includes the shotgun and lobbing balls barrel.

(I have this one mostly for fun OR if you’re in PvP, it’s much harder to hit a moving target), Like EVERY other build in this game, the perk cards only carry you so far.

Let's go full auto Tesla on everything!

Drugs are a double edged sword in Fallout, always have been and always will be.

I have a two shot Tesla and not sure what to do with it.

I love seeing a big cluster of enemies :-D. Mine is bloodied as well. Potentially one of the most powerful builds in the entire game, if done correctly. The auto fire mod does not gain from riflemen or at the least not a single master rifleman lvl 1 perk card I used that did increase damage for the semi-auto(standard mod) and charging semi-auto mods. Commando build currently. By using our Services or clicking I agree, you agree to our use of cookies. Keeps your important passives up. From radiation to diseases and unreliable sources of food and water to keep the player on their toes, they also have to contest for dominance against a bestiary of deadly mutants and abominations that prowl the wasteland and skulk in the dark corners of desolate ruins. I'm sad that this version of the gun can't drop any more. There are also shotgun and lobbing grenade/mine mods. I’ve spent a LOT of time mastering the ways of Non-Automatic Rifles, and with this setup, although lacking in strength greatly, you will most optimally output the best damage possible, especially with the right selection of weaponry and armor equipped.

Is it better to get a explosive tesla or normal I run a bloodied build . Fallout 76 unique weapons - The Vault Fallout Wiki - Everything you need to know about Fallout 76, Fallout 4, New Vegas and more! Having completely perked out weapons and armor will help massively in making the most powerful build that you can, and you’ll be surprised at how many places you can grind for legendary’s at. Some of these are Food items, Drink Items, Bobbleheads/Magazines, Drugs, and last (but not least) Mutations. When it comes to builds, you need to go out there and find what you can, and use it to the best of your abilities.

The Fallout 76 Best Weapons Tier List is based on accumulated weapon stats for each gun type. I've got a Quad Explosive Tesla Shotgun that wrecks things pretty well, even though explosive overrides the arcing effect. I'm curious about the other mods you mentioned, but I have never heard of them before or seen them at vendors.

Appalachili: 15% Water, 10% food, +30 HP, & +2 Luck, Awesome Opossum Bacon: 15% Food, +45 HP, +2 Luck, Blight Soup: 10% Food, 15% Water, +12 HP, +20% Crit Damage, Carrot Soup: 10% Food, 15% Water, +12 HP, +2 Perception, Grilled Radstag: 20% Food, +60 HP, +20 Carry Weight, Ground Mole Rat: +20% Food, +60 HP, +3 Agility, Iguana Soup: 20% Food, 15% Water, +60 HP, +3 Luck. Now these, of course, are optional but can be INCREDIBLY helpful for those wanting to test the waters of bonuses.

I'm interested in doing some tests with the lobbing mod when I eventually learn it.

I can confirm that Charging Shotgun is still affected by Rifleman perks, which I love because I can run it alongside a Handmade. A couple of the guns to look out for are: Here are the perks I would HIGHLY recommend looking out for in a Non-Automatic Rifle Build: Armor is a really tricky subject because it’s such a randomized system, but the sets you REALLY want to look out for are any sets that either grant +1 to Perception OR are Legendary Unyielding armor. But… WHO CARES WHEN YOU’RE DEALING LUDICROUS DAMAGE?!?!?!

Tesla is listed as a Heavy Gun when crafting it from a weapon workbench.

There are several items that you want to key focus in on while using a Non-Automatic Rifle build.

(FYI: I literally have multiple legendary grinding locations on this site, so make sure to check those out.).

I have a bloodied one with a charging barrel.

I'm thinking these are the perks that apply - Strength: heavy, expert heavy, master heavy, tank killer, perception: glow sight, intelligence: stabilized, luck: bloody mess and crit frequency and amount perks. Auto and Standard have 15 rounds the charging is 8 rounds. Press question mark to learn the rest of the keyboard shortcuts. You on xbox? There’s only ONE Alcohol I can really recommend for this build due to it giving you more Agility and Strength. energy weapon skill). New comments cannot be posted and votes cannot be cast, Welcome to the Fallout Network subreddit for Fallout 76, Press J to jump to the feed.

Spend time hunting around for legendary’s and get the BEST of the best. Headed there now. The Charging Shotgun plan should be available for purchase at one of the vendors, and I've seen the mod available as well. The Tesla gun only has 4 mods available based on what another poster pulled out of the game files: Reflex Sight, Automatic Barrel, Charging Barrel, and Charging Shotgun Barrel. Fallout 76 is no different, so in participating in the activity known as drugs, you are risking a number of negative effects that could possibly overcome your character.

It's a lot of fun! So far I've learned the auto and charging semi-auto mods.

You can learn the first 3 of those mods from scrapping but not Charging Shotgun.

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